Integrated motion control means that you can program camera moves and lighting effects from within the same system. It means that you can quickly preview moves using the same camera you will be animating with. It means that the lighting and motion control will be in the right place, at the right time. Save test shots separately and view them during any take of a scene. So if the animator needs to reshoot a few frames, Dragonframe can safely move the rig back into the proper position, every time. Dragonframe saves your camera’s settings and restores them when you re-open the scene. Once you’ve programmed a move, you’ll want to test it out. Run a move test within the Arc workspace and see how it looks. The move test captures video assist frames only, in order to speed up the test process. ![]() On a long move, you can reshoot just the section you’re working on. You’ll have the move perfected in record time. You can use a wide range of hardware, from the do-it-yourself Arduino-based DFMoco sketch to off-the-shelf kits from the eMotimo or Slidekamera. See compatible hardware in our FAQ for more information.Īdd up to four cameras for additional high-resolution angles or video assist. Integrated “Making-of”Ĭapture hands-on ‘making-of’ time-lapse as you animate. Improves application scaling on Windows and Linux with fractional scaling (125%, 150%, etc). Place your animation drawing that you used for the frame and align your artwork in Live-View. With the Onion Skin Opacity Slider, moved the red dot midway to the right. Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider. Separate Drawing Layers and References for each magnification view or alternative video assist. Select your Dragonframe folder saved on the Desktop. Integrates with Monogram Creative Console (Palette Gear) for animation, track reading, or motion control tasks. Our free Dragonframe Tether now runs on both iOS and Android, and supports WiFi connections. Intel RealSense cameras provides a way to capture depth information. DMX Lighting FixturesĪdd multi-channel LEDs (such as ARRI Skypanel) to the DMX workspace for easier setup and control. ![]() DMX Graph ModeĮdit DMX keyframes with curves, similar to Arc. Program the logic out or relay outputs via the DMX timeline. Visually tie DMX badges to a point in the image. Hand the motion control reins over to the art department with a simple move browser. When used in virtuals, keep the camera pointed at specified point in space. Import/export FBX of camera position (with virtuals). Not adequate for live action focus pulls.) Couple Motor Outputs Canon Digital Focus + Aperture LockĬanon EOS R + RP with updated stop motion firmware can lock aperture of RF lenses (to avoid flicker) and program focus pulls. Synchronize (couple) two motor outputs (zDMC only). Transmit motor positions over OSC for integration with other systems. Shoot multiple passes for each frame for effects like front light/backlight or stereo pairs. Graphical camera controlĪdjust your still camera’s shutter speed, aperture, ISO with visual sliders. Obviously you don't want to use blue if your character is wearing blue clothing, but I think blue might work better for the yellow lego faces.Depth of field sliderĪdjust shutter speed and aperture together to affect depth of field without adjusting exposure. Actually I think any color can theoretically work, but the primary additive colors (RGB) I think work best. Only then did I start animating.įor the backdrop I used a regular blue poster board from the 99 Cents only store, the same paper board I normally use for the sky in my scenes, so you don't need any special or fancy background, just a solid color, and really put the time into lighting it evenly. I did several test frames, adjusting lights, focus, white balance, in the camera and then trying to composite each test frame in Vegas until I got a result I was happy with. ![]() ![]() When shooting dragonframe with chroma-keying in mind, it was nice because I didn't have to guess about the footage and hope it would work later. What editing or compositing software do you use? I'm not sure about greenscreen within dragonframe, I've only done it in Vegas.
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